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Tales of maj eyal classes
Tales of maj eyal classes












tales of maj eyal classes tales of maj eyal classes

You'd then immediately go into The Far East and start clearing Prides. From there I don't really know, probably start doing Prides.Īny% NoMES might start out in Trollmire, from where you go into the Maze (Maze because of T5 randarts) and then do Dreadfell.

tales of maj eyal classes tales of maj eyal classes

You'd then probably go to the cave you are teleported in when you first enter The Far East as a normal character to get some levels (this might even be bad because you don't NEED to clear this). Instead you start off by drowning the Super-Sun Paladin to get easy levels. Is the super bursty Anorithil/Archmage best? Or maybe just a plain Berserker? I think it's going to be a melee class since normal attacks can be thrown in a very rapid succession and you don't have to wait for cooldowns.įor any%, once again, you probably start as a Shalore Sun Paladin and never go to Maj'Eyal. How would you do that? Most likely starting as an elven Celestial class.Īny% NoMES seems really interesting since it allows for a HUGE amount of possible classes to play around with. The two I can see being the most interesting and competitive would be any% and any% NoMES.Īny% is nice because it is a very relevant category in the vast majority of speedgames since it is "just" about beating the game as quickly as possible. So if anyone who can maybe help out with that (like a thingy that detects loading times) that would be GREATLY appreciated, otherwise I'll look into it at some point maybe Speedrunning, especially on PC, always has that issue. The other issue I thought of is loading times. I don't think god-drops will matter too much but they might and will definitely help. The other aspect of RNG, item drops, seems like a harder issue to fix. Sure, you could now complain that running this game is on easy mode but that's the reality of speedrunning you always go for whatever is fastest, unless something else is required in the category. Sure, at first I had the same thought but then I realized that Exploration mode is a thing - you can just abuse the hell out of that. You think "oh, you can just randomly die to an OP rare and lose your run!" and I wouldn't really agree. abusing deaths (more about that later).Ī lot of potential categories, from the obvious any% to "any% No MES (No Maj'Eyal Skip)" to "NightmareMindslayer%" You also have a lot decision making by e.g. Well, you can make turns go by as fast as you want so the run would already have a great amount of learning and skill. First, why the heck even consider running this game?














Tales of maj eyal classes